Games. I’ve always enjoyed the experience of games. I enjoyed the social experience playing games with family members growing up. I enjoyed sports growing up and the friendly competition to keep you motivated. Even more recently, I’ve enjoyed playing sports with friends, such as racquetball or basketball. When I’m playing sports with friends I forget about the workout, and just focus on the game. Experiencing the game itself can keep me motivated and without thinking about it I also get a great workout.
Increasingly, games are finding their way into everyday life. Many people are wearing fitbits and other fitness trackers, trying to reach their 10,000 steps a day. Nintendo’s Wii Fit has been a popular video game system since 2007, with the goal of allowing people to play video games while getting a workout. It’s even being used in some school physical education classes. Fitness watches, tracking your running, walking, heart rate all add to the collection of data about our workouts that can help to gamify your personal data. Some people call it the quantified self movement, as we try to beat our own and our friends’ high scores and try to keep streaks going through viewing our own data, charts, and graphs. Gamified elements in these experiences can prove to be motivating. It’s only natural that as virtual reality gains in popularity, this new experience medium is being reimagined for fitness experiences. In this week’s podcast, the Virtual Reality Podcast team tries to convince James why he needs to start to look into virtual reality for fitness. We discuss different apps and hardware utilizing virtual reality for fitness, as we try to convince him to start using them for motivation towards his fitness goals. Will we convince him to begin a virtual reality workout routine? Check out the episode to find out! Here are some of the platforms discussed in the episode. Beat Saber BoxVR Sound Boxing VirZOOM
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